Game Ticks
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Convert between game ticks, seconds, minutes, redstone ticks, and hopper transfers with repeater planning.
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Number of repeaters at each delay setting to match timing as closely as possible.
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repeaters1 second = 20 game ticks
1 redstone tick = 2 game ticks
Hopper transfer = 8 game ticks
Day cycle = 24,000 ticks
Repeater max = 4 redstone ticks
Observer pulse = 1 redstone tick